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Using accelerator locally for caching for team projects with external VCS

Discussion in 'Unity Accelerator' started by KamilCSPS, Jul 8, 2020.

  1. KamilCSPS

    KamilCSPS

    Joined:
    May 21, 2020
    Posts:
    314
    Hello,

    I am investigating the use of the accelerator (vs the cache server we used previously) and wanted to confirm how it works with external version control system, such as PlasticSCM. We use a centralized remote Plastic repo for our projects but don't want to host the accelerator cache on network.

    In short;
    • Can each team-member install his own local version of the accelerator?
    • Any issues with using non-secure setup "Allow insecure access with NO encryption"? (is the server automatically configured to be non-Internet facing?)
    • Are there any known-issues where the cache of one team-member will become out-of-sync with another team-member?
    • If so - is a complete wipe of the cache the only mediation possible or can we identify the faulty cached items and just wipe the cache for these on everyone's accelerator?
    Note; we are not using team advanced.

    Thanks!
     
    Last edited: Jul 8, 2020