Hi there, I'm trying to figure out if I can use the A Star Pathfinding system to set paths and targets for AI entities while still using forces to move them and handle collisions. I'm working on a top down 2D game, so the agents should be able to move on a plane. Right now I'm using the Seeker, AIPath, and AI Destination Setter scripts to handle the movement. Then I have a script I made which basically just finds target and then calls SearchPath() in the IAstarAI class. This moves the agents really well, but the issue I'm having is that even though the agents have colliders and rigidbody 2Ds, they just move overtop each other and end up overlapping. I don't need them to avoid each other, I just don't want them to overlap, I want them to bump into each other and be able to move one another with forces. I imagine what I need to do to get this to work would be using Unity's force system to move them, but I'm not sure how to do that alongside using the actually pathfinding methods from A Star. So I guess what I want is to find the path the agent wants to take using A Star, and then move along that path using something like rb.AddForce(). Any help with this would be really appreciated!