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Unity User Research: Looking for feedback on Tiny tools

Discussion in 'Project Tiny' started by rossb_unity, Feb 22, 2021.

  1. rossb_unity

    rossb_unity

    Unity Technologies

    Joined:
    Nov 15, 2018
    Posts:
    17
    Hello,
    We are interested in understanding your thoughts and feedback on our latest Tiny tools.

    We are conducting 60 minute 1-on-1 interviews over zoom between March 8th and March 19th. To be eligible to participate you will need to have a webcam, microphone, speak English, and willing to share your screen.

    If you are interested please fill out this survey to see if you qualify.

     
  2. Thaina

    Thaina

    Joined:
    Jul 13, 2012
    Posts:
    540
    Should the last question be the first question?

    I just think we would have more quention to express our need, instead it just cut to ask for accepting interview
     
  3. veteran_gamer

    veteran_gamer

    Joined:
    Dec 19, 2019
    Posts:
    2
    if I can suggest here , I would say :

    alot of Tech company investigate on SPA frameworks ,

    Google just announced Flutter2 , additionally hybrid apps (with web technology ) i.e : PWA are getting more popular
    example : Discord use Electron to call native APIs ,

    Microsoft just announced asp.NET 6 preview which has new tool set ,
    as example blazor , which is the new SPA that use c# instead of JS an as an alternative Electron to build hybrid apps currently it use Electron .net as wrapper ( which use node.js to call native UI) ,

    here's a performance test using webview +blazor :
    https://blog.stevensanderson.com/20...dow-a-cross-platform-webview-for-dotnet-core/

    Microsoft .net Team merged Xamarin & mono platforms under one codebase stack ... investigation native cross platform unified library
    thus a new UI library needed they are working on new Project .net MAUI which's cross platform UI library

    Apple allowing JIT for these frameworks recently ,

    as an additional benefit of asp.net it's possible to call JS from c# ,
    there's a demo using blazor +flutter on YouTube .

    flutter is working on new ecosystem ( native multi platform for desktop& smartphones ) using dart+ Skia renderer

    Microsoft working on performance (AOT compiler) to boost the speed .

    It will make sense if Unity try to collaborate with .NET FOUNDATION TEAM for this new trend
    ( using the unity technology for native mobile application ) + DOT
    there's many free tools to animate vectors + there's many web based game engine
    I know unity has repo for mobile widget as well but it lack many functionality

    it's the best time for UNITY to Unite .net platform imagine beautiful 3D views, vfx , shaders and particle system that runs smoothly on native apps

    --------------------------------------------

    I know this might sounds laughable , since unity tiny can create instant apps & small managed codes
    & node.js can run on single threaded cpu , perhaps it might sounds crazy but .. can we use it to port instant apps to retro assembly platform ? like snes , sega etc..
    I have seen a developer on youtube does that using node,js
     
  4. Thaina

    Thaina

    Joined:
    Jul 13, 2012
    Posts:
    540
    Agree. I think Tiny have been so much of reinventing the wheel and cannot deliver what we actually need. I wish it should just be reengineering of unity to use dotnet ecosystem, which can build for every platform including web, from the ground up. Which is totally possible with blazor canvas
     
    veteran_gamer likes this.
  5. Le-Tuan-Son

    Le-Tuan-Son

    Joined:
    Jan 13, 2016
    Posts:
    16
    In my opinion, main purpose of project tiny is a lightweight build.
    Please make it without DOTS & ESC system -> This thing is for better runtime performance. Why do you enforce it to project tiny? Not all game need great runtime performance (I'm sure < 5% of games have thousands of moving objects at the same time)
    I prefer traditional coding style which is simple and efficiency.
     
    OceanX000 and atmikes1234 like this.
  6. OsirisNetwork

    OsirisNetwork

    Joined:
    Mar 11, 2021
    Posts:
    2
    DOTS -> trash, unusable
     
  7. djsell

    djsell

    Joined:
    Aug 29, 2013
    Posts:
    59
    The thing that is making it lightweight is the use of DOTS along with a very small subset of .NET. Unity can already build for web as is. If that's what you want, you can continue to use that.
     
    tonialatalo and GliderGuy like this.
  8. Le-Tuan-Son

    Le-Tuan-Son

    Joined:
    Jan 13, 2016
    Posts:
    16
    I don't think so. DOTS and traditional way are just 2 styles of coding. What make the size increase is the subset of .NET and how much library/unity components that it used.
     
  9. vaccacc

    vaccacc

    Joined:
    Feb 15, 2021
    Posts:
    8
    I'd like to throw my main piece of feedback in here: please place some focus on multiplayer/networking.
     
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