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User Reporting failing on iOS - HTTP 500 Internal Server Error

Discussion in 'Unity Cloud Diagnostics' started by distastee, Oct 2, 2019.

  1. distastee


    Mar 25, 2014
    I'm attempting to use the Unity User Reporting package and, unfortunately, it's failing on iOS. I've loaded up the latest version (0.2.4) and followed the Window > User Reporting > Import Packages workflow. I've added the prefab into my scene and tested it in-editor and everything works beautifully. I see my reports in cloud build diagnostics just as intended.


    When building on Xcode 10 and running the app on iOS 13.0 and 13.2 - it fails with an HTTP 500 Internal Server Error. Unfortunately this doesn't give me much to work with - especially since I haven't modified anything in the imported package.

    I'm curious if anyone else has run into this / knows how to fix it. Thanks!