I was wondering how I can apply a user LUT with Cinemachine active? Because I don't see it in the CM V2 "Post Processing Volume" options for effects. It's also not a suboption of "Color Grading" under effects. I also see that CM has completely changed how CM post processing is applied (now there is a "volume" and "global"). In the past, CM had a unique post processing stack. I'm confused by all these changes. Would someone from Unity please explain: 1. Is the Cinemachine V2 post processing the correct one to use for current CM projects? 2. Does CM have a unique post processing stack now, or is it the same as vanilla Unity cameras? 3. Where is the "User Lut" in V2 CM post processing stack? 4. Is the "Spectral LUT" in "Chromatic Aberration" the same as the old "User Lut"? Thanks.