Hello, while I have some idea of how to load a file during runtime (perhaps mod it -change colors etc) and save it onto a server then load it in later as needed, I understand this to not be the best system due to high memory cost. And perhaps storage space in firebase storage (temp solution until I move to a different platform like AWS.) My users will be adding their own custom models, audio, text, and images to build out scenes and I am wondering the best method to handle this... (audio, images, text, video, etc are easy, but models are a lot more complicated) I am staying away from asset bundles and addressable as they won't really work with UGC easily unless I run a virtual version of unity and setup a secondary converter in the background to grab stuff in from the database and convert it and send it back out or something but that sounds like a lot of work and I'm not sure if it's worth it... I've heard addressable are extremely broken so I'm leary about using them. What are some common practices to tackle USC? I'm currently handling everything through runtime but I fear that I will run into long-term issues doing so.