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User decision tracking

Discussion in 'Unity Analytics' started by yonek_idreams, Jul 24, 2018.

  1. yonek_idreams

    yonek_idreams

    Joined:
    Sep 10, 2014
    Posts:
    4
    Hi!

    I want to track how interact with a level end dialog in my game.

    On one point in a game an user gets a possibility to buy some additional resource during a level.
    The dialog for buying the resource gives a choice of buying for 'gems' for ad or abort the operation.
    When deciding for gems one can have not enough amount of currency for operation so one be presented with an option of doing an IAP to get the 'gems'.

    This all makes a graph-like structure. Is there a way to visualize it in Analytics so I will know how did user behave?
     
  2. ap-unity

    ap-unity

    Unity Technologies

    Joined:
    Aug 3, 2016
    Posts:
    997
    I think I would organize this into three events:

    When the dialog is presented, track which option was given:
    * Additional Resource Dialog
    - Purchase Gems
    - Watch Ad

    If the Purchase Gems dialog is shown, track which option is selected:
    * Purchase Gems
    - Purchase Made
    - No Purchase Made

    If the Watch Ad dialog is shown, track which option is selected
    * Watch Ad
    - Ad watched
    - Ad not watched

    The Analytics dashboard can't show individual user behavior, but it can show you the aggregate data. For example, you can find out what percentage of users that watched the Ad when that option was shown, vs the percentage of users that purchased the gems when that option was shown.

    This dialog is a really great candidate for tuning with Remote Settings (or even A/B Testing).