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Use WMR controllers without the headset

Discussion in 'VR' started by Optimus13200, Apr 5, 2019.

  1. Optimus13200

    Optimus13200

    Joined:
    Apr 4, 2017
    Posts:
    1
    Hello everyone,

    for a project, I need to use the HP WMR controllers but not the headset --> without launching VR (i.e VR controllers as a standard joystick).
    I don't need position tracking, only inputs from buttons and the joystick.

    On the microsoft documentation, it's written in the controllers' FAQ :
    Can you use these controllers without a headset? Just for the joystick/trigger/etc input?
    Not for Universal Windows Applications.

    Since my application is a PC standalone build (not UWP), it should mean I can use them without a headset but they're not recognized by the Unity input manager (they're connected to the computer via bluetooth).

    I've searched on a lot of forums but it seems no one has ever tried, so maybe some of you may have a tip or an idea to look for ?

    Thanks a lot for your time,

    - Opti.
     
  2. cyenketswamy

    cyenketswamy

    Joined:
    Jul 24, 2015
    Posts:
    41
    I thought so as well unfortunately these are non standard blue tooth controllers and only work within Mixed Reality applications together with the MR headset. You could try using the InteractionSourceUpdate event but iam certain this will only register in VR mode.