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Bug Use WaitForCompletion cost hurge CPU and Memory

Discussion in 'Addressables' started by Tomas99912, Sep 1, 2021.

  1. Tomas99912

    Tomas99912

    Joined:
    Aug 2, 2017
    Posts:
    48
    i set play mode script -> use existing build, then i open profile and run editor
    it cost hurge time and memory !
    my editor memory usage from 21% up to almost 100%!

    i do this in one frame

    but when i set play mode script -> simulate groups, it run very fast!

    if i preload these files with label,it run very fast!

    sometime i rebuild asset,it maybe run very fast!
     

    Attached Files:

    Last edited: Sep 1, 2021
  2. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,799
    Which version of Addressables are you using?
     
  3. Tomas99912

    Tomas99912

    Joined:
    Aug 2, 2017
    Posts:
    48
    version 1.19.4
     
  4. andymilsom

    andymilsom

    Unity Technologies

    Joined:
    Mar 2, 2016
    Posts:
    294
    Which version of Unity are you using?
    There was an issue that was fixed, preferably updating to the latest 2020LTS and see if this continues?