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use Unity Recorder to record humanoid animation

Discussion in 'Animation' started by fengkan, Jan 10, 2019.

  1. fengkan

    fengkan

    Joined:
    Jul 10, 2018
    Posts:
    8
    It seems that the Unity Recorder can only work when the animation type of the rig is set to legacy. When the type is set to humanoid, nothing seems to be recorded except for the transform of the root. Is there any official document about this, or do I miss any settings?
     
  2. marief_unity

    marief_unity

    Unity Technologies

    Joined:
    Oct 9, 2018
    Posts:
    39
    Hey @fengkan,

    So after double checking, your issue might be related to the fact that Recorder records Generic animation, which means if you want to use the recorded animation you need to turn your Rig into a Generic one.

    If you really want to keep your rigs in humanoid, you could try to convert your animation to humanoid by exporting to FBX (FBX exporter) and reimporting to humanoid.

    Let me know how it goes for you.
     
  3. fengkan

    fengkan

    Joined:
    Jul 10, 2018
    Posts:
    8
    Hi, Marief, thank you for the detailed answer, it's very helpful. I have tried recording a generic one. I met some difficulties when exporting to FBX, but I think I will figure it out.