Search Unity

Use UI Button for GetButtonDown("Jump)"

Discussion in 'Input System' started by Colorado-Cl, Jul 3, 2020.

  1. Colorado-Cl

    Colorado-Cl

    Joined:
    Mar 14, 2020
    Posts:
    12
    What's up, guys, I am having a bit of a hard time figuring this out. I've done a platformer prototype in which I want to implement touch controls for Android/iOS. The thing is that I just want is for the button to "replace" the GetButtonDown("Jump") and for it to work in the same way (a tap makes the player jump a little, holding it makes the player jump higher) and I absolutely have no f*cking clue of how to do it. Youtubers' tutorials are pretty much outdated. Oh, and I also installed the Input System which apparently comes with Touch support for the bindings but I can't find any tutorial of how it works either.

    I'm pretty new to programming so I would appreciate some patience lol and if my english gets a little funny at some points is because it is my second language.

    p.d: It won't help me if you just post the link to some Unity manual, I can find those myself. I need help understanding them.
     
  2. Colorado-Cl

    Colorado-Cl

    Joined:
    Mar 14, 2020
    Posts:
    12
    Please, close this, I already figured this out. Thanks anyways