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Use Timeline and Cinemachine to mix gameplay & cutscenes - Project Files?

Discussion in 'Timeline' started by msl_manni, Jul 17, 2017.

  1. msl_manni

    msl_manni

    Joined:
    Jul 5, 2011
    Posts:
    272
    Please provide project files of the -
    Use Timeline and Cinemachine to mix gameplay & cutscenes (video tutorial by andy touch).

     
  2. Corvwyn

    Corvwyn

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    Nov 15, 2013
    Posts:
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  3. msl_manni

    msl_manni

    Joined:
    Jul 5, 2011
    Posts:
    272
    Thanks for informing.
     
  4. neptoonism

    neptoonism

    Joined:
    Aug 19, 2019
    Posts:
    18
    The provided google drive link in the video description says 'you need access' and I don't think anybody is granting access anymore.
    I found the project files on github and I updated and enhanced them to work with URP and the latest versions of cinemachine and textmesh pro. There's also a special navmesh playable I added in the project that allows moving/rewinding navmesh agents on a timeline track.
    https://github.com/blastfurnace360/timeline_market_demo_enhanced

    I made a separate version that uses the newer unity input system.
    https://github.com/blastfurnace360/timeline_market_demo_input_system
     
    zuzaDGG likes this.
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