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Use Realtime GI on streamed / instantiated prefabs at runtime?

Discussion in 'Global Illumination' started by Tudor, Aug 17, 2015.

  1. Tudor


    Sep 27, 2012
    Is there any way I could use Realtime GI in a scene that starts out mostly empty but fetches meshes in at runtime?

    For instance I can use StaticBatchingUtility.Combine() to use static batching on those objects.

    Is there a similar way to compute any sort of GI ambient on them from the skybox and perhaps the terrain?
    kenshin likes this.