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Question Use quaternion to determine rotation direction - Leap motion controller

Discussion in 'AR' started by OffTheBear, Aug 20, 2023.

  1. OffTheBear

    OffTheBear

    Joined:
    Jan 12, 2022
    Posts:
    1
    Hey guys i am trying to use quaternion data (specifically Quaternion Bone Rotation) from leap motion controller to determine if the user is rotating their hand to the left or right.
    I want the user to lift their hand up where all fingers face the -Y axis and rotate their hand along the Y-axis; i should get a change in yaw angle so that positive values indicate a left turn (counterclockwise) while negative values indicate a right turn (clockwise)
    upload_2023-8-20_10-52-21.png
    However, I encountered an issue: the delta yaw angles are very small: eg 0.001986674, 0.009016895, and -0.003356934 and they fluctuate a lot.
    Here is my code:
    Code (CSharp):
    1.  Bone _indexMetacarpal = _index.Bone(Bone.BoneType.TYPE_METACARPAL);
    2.                     Quaternion boneRotation = _indexMetacarpal.Rotation;
    3.                     Vector3 currentEulerAngle = boneRotation.eulerAngles;
    4.                     Vector3 deltaEulerAngle = currentEulerAngle - previousBoneRotation.eulerAngles;
    5.                     if (deltaEulerAngle.y > 0)
    6.                     {
    7.                         Debug.Log("LEFT");
    8.                     }
    9.                     else if(deltaEulerAngle.y < 0)
    10.                     {
    11.                         Debug.Log("RIGHT");
    12.                     }
    13.  
    14.                     previousBoneRotation = boneRotation;
    What went wrong here? Should i use deltaEulerAngle.z instead of y because of how the hand is positioned?