Hi there, I'm wondering if it's possible to use a player that's already in the scene as the prefab to control over the network? I have a plugin called "Adventure Creator" and it won't work if the prefab is not already in the scene. I can only find ways to spawn a new prefab/a copy of one. I'm using UNet that's built into Unity. Do you have any ideas? Thanks
You'll probably want to use ReplacePlayerForConnection https://docs.unity3d.com/ScriptReference/Networking.NetworkServer.ReplacePlayerForConnection.html