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Question Use physics to animate nonhuman rigged model (a tree in my case)

Discussion in 'Animation' started by nycucumber, Feb 24, 2021.

  1. nycucumber

    nycucumber

    Joined:
    Feb 16, 2014
    Posts:
    12
    Hi, I have been scripting in Unity for a long time but when it comes to animation I am very much a noob. I got this rigged tree model from my colleague and trying to animate it using physics. so our animators don't have to manually do some basic animation like leaves swinging.

    I found out what I need is a Ragdoll but Unity's ragdoll only auto-map humanoid. I also found out someone saying I could manually add rigidbody, collider, and joints to all bones but considering how many ones this model has this is not very realistic.

    I wonder if there is any existing asset in the Store I could buy that does what I need?