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Use of .blend files in Unity

Discussion in 'External Tools' started by Paulprog16, Jul 16, 2019.

  1. Paulprog16

    Paulprog16

    Joined:
    Apr 20, 2016
    Posts:
    54
    Hello,

    I read not long ago in the official Unity docs that Unity discourages the use of .blend files and recommends exporting as .fbx from Blender.

    I would like to understand why that is and why using .blend files is even possible if it is so bad.

    The thing is, I find working with .blend files WAY more comfortable than exporting to .fxb, since it saves so much time and I get the results that I want anyway.
     
  2. publiwebhnventas

    publiwebhnventas

    Joined:
    May 10, 2018
    Posts:
    14
    If you import .blend / .3ds / .ma files Unity will automatically open the software and then export the .fbx file

    The usage of these formats is not recommended because it takes more time than the usual to load 3d scene data & because maybe the conversion could result in errors or unexpected results.
     
  3. Giometric

    Giometric

    Joined:
    Dec 20, 2011
    Posts:
    164
    Also, it requires you to have the respective apps installed on your computer. So if you were collaborating with someone and they don't have Blender / 3dsmax / Maya, Unity won't be able to import those files. FBX files will work without the user needing anything special installed.
     
  4. Paulprog16

    Paulprog16

    Joined:
    Apr 20, 2016
    Posts:
    54
    Thank you for your answers.

    @publiwebhnventas I have to disagree completely here. At least in my case, eveything is much faster when I use .blend than when I export to .fbx. And I don't even have to care about exporting options because it all works perfectly.

    @Giometric Well, I don't work with a team, so that's not really a problem for me.

    So any reason for me to really switch to working with .fbx files instead of .blend files?
     
  5. michelhabib

    michelhabib

    Joined:
    Mar 12, 2012
    Posts:
    17
    I wish i can answer that question too, i am having hard time with doing workarounds for FBX to work correctly
    I have to use these workarounds https://blog.imphenzia.com/blender-to-unity/ for correcting scale/rotation issues, but it then messes up my blender setup, and i have to undo these steps in order to continue working in Blender. Also, it is almost impossible to export FBX when you are linking character in Blender from other .blend files.
    If you reached a good workflow, please let me know.
     
  6. DimitriX89

    DimitriX89

    Joined:
    Jun 3, 2015
    Posts:
    111
    Bloated project size. Blender files have extra data that will never transfer to Unity