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Use new shader graphs with old Unity project

Discussion in 'Shaders' started by nsmith1024, Nov 24, 2019.

  1. nsmith1024

    nsmith1024

    Joined:
    Mar 18, 2014
    Posts:
    870
    Hi,

    Im using Unity 2018.3 does it support shader graphs?

    If not, is it possible to use the latest version of unity to create a shader using the shader graph, and then import that compiled shader into 2018.3?

    Thanks
     
  2. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,352
    Yes, but...

    The answer to this question is more important. Shader Graph only supports projects using the new LWRP (2018.1 - 2019.2), URP (2019.3+ only), and HDRP (2019.1+) scriptable render pipelines. If your project is using the built in rendering paths, you cannot use Shader Graph or the shaders they generate.