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Use Modified Position In Custom Node In Shader Graph?

Discussion in 'Graphics Experimental Previews' started by Jick87, Dec 9, 2018.

  1. Jick87

    Jick87

    Joined:
    Oct 21, 2015
    Posts:
    124
    I posted this question in the Shader Graph feedback thread but I think it has/will gotten lost in the tons of other posts, so I figured I might try spinning it off into its own post...

    So basically, I need to get the modified position value in a custom node, but using the usual position input slot type doesn't seem to give the modified version but instead the original unmodified position.

    Could this be a bug/oversight or am I just doing something wrong?

    Thanks for any help!