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Question Use Input Reader in local multiplayer?

Discussion in 'Open Projects' started by Saucyminator, May 25, 2022.

  1. Saucyminator

    Saucyminator

    Joined:
    Nov 23, 2015
    Posts:
    56
    Would it be possible to use the Input Reader "idea" to support local multiplayer (using PlayerInputManager)?

    I haven't delved deeper into the code yet but my initial thoughts are "no", local multiplayer is not able to work with Input Reader as it is right now. But is it possible to change/extend this way to be able to support it?