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Resolved Use-cases for XR Direct vs. XR Poke Interactors?

Discussion in 'XR Interaction Toolkit and Input' started by Verne33, Apr 13, 2023.

  1. Verne33

    Verne33

    Joined:
    Apr 12, 2020
    Posts:
    30
    With Poke Interactor added, I'm wondering what use-cases exist for Direct vs. Poke Interactor. It was not clear to me in the documentation. Thanks
     
  2. ericprovencher

    ericprovencher

    Unity Technologies

    Joined:
    Dec 17, 2020
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    Direct exists to help you grab objects up close. Poking is used in combination with a poke filter to have push activated buttons and poke-able UI.
     
  3. Verne33

    Verne33

    Joined:
    Apr 12, 2020
    Posts:
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    Thanks, I get it now. So you need a Direct, Ray, or Socket Interactor to interact with XR Grab Interactables.
     
    Last edited: Apr 14, 2023
  4. ericprovencher

    ericprovencher

    Unity Technologies

    Joined:
    Dec 17, 2020
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    146