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Official Use Case Samples Project v1.6.0 is live in the public repo now!

Discussion in 'Unity Gaming Services General Discussion' started by Benan-Unity, Aug 25, 2022.

  1. Benan-Unity

    Benan-Unity

    Unity Technologies

    Joined:
    Oct 11, 2018
    Posts:
    8
    The newest version of the Use Case Samples project is publicly available in a repo.

    What's New

    • In-Game Mailbox use case which demonstrates a way that developers can send in-game messages to their players, including with gifts of various game currencies and inventory items, using Economy, Remote Config, Game Overrides, and Cloud Code.
    In_Game_Mailbox_scene.png

    Changed
    • Updated Unity Gaming Services packages to the latest stable group of packages released as of 2022-08-23.
      • Mediation updated from 0.5.0-preview.5 to 0.5.1-preview.1
      • Addressables updated from 1.20.3 to 1.20.5
    • Updated all Cloud Code scripts to use the most recent versions of the Cloud Code Service SDKs used within them.
      • Economy updated from 2.0 to 2.3
        • This update required changes to some method signatures.
      • Cloud Save updated from 1.0 to 1.2
      • Remote Config updated from 1.0 to 1.1
    • If a Cloud Code rate limit is reached, the exception log in the console now includes the RetryAfter value.
    Fixed
    • Implemented a patch to the User Reporting tool to fix an issue that resulted in an occasional memory leak and errors in the console.
      • Note: A newer version of the User Reporting tool is not yet publicly available, so this fix has been cherry-picked.
    • Implemented custom gradle settings files to prevent a dependency conflict warning when switching to the Android build target.
     
    Last edited: Aug 26, 2022