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Use case: download and load multiple texture 2ds efficiently

Discussion in 'Entity Component System' started by bdovaz, Oct 23, 2018.

  1. bdovaz

    bdovaz

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    On our team we don't make games and we have many use cases like having to download and draw carousels of textures and things like that.

    We use Unity from like 3.0 version and we always have suffered from hiccups when creating textures and more importantly, big textures.

    I think that if there is a way to achieve this off the main thread it would go smoothly.

    Is this possible? Can be used to achieve this task? Do you have any simple examples?

    Thanks.
     
    recursive likes this.
  2. recursive

    recursive

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    For my employer, I very much have a similar use case of downloading a large set of images from a cdn and then using caching buffering techniques to minimize hiccups but a good official toolkit for dealing with the problem
     
  3. bdovaz

    bdovaz

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  4. tertle

    tertle

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  5. bdovaz

    bdovaz

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  6. tertle

    tertle

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    Oh sorry, so the issue is creating/loading textures? I missread and thought the downloading part.
     
  7. bdovaz

    bdovaz

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    Yeah, that's right.