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Question Use cached assets, even when there are updates

Discussion in 'Addressables' started by EduardDraude, Jan 6, 2021.

  1. EduardDraude

    EduardDraude

    Joined:
    Mar 8, 2019
    Posts:
    60
    Hello,
    I am really comfy with the Addressables system, so big thanks to the devs!

    Is there a way to use the cached assets instead of loading the updates first from remote?

    In my case I pre-download all required assset before starting a scene with
    Addressables.DownloadDependenciesAsync(...)
    So when using
    Addressables.LoadAssetsAsync(...)
    (which we should use when working with Addressables), the client would not download from remote, but can return the required assets "directly".

    But what if the user doesnt want to download the updates and just want to start the stuff which is already on the device? When I don't download the assets beforehand, at the latest
    Addressables.LoadAssetsAsync(...)
    would downlaod the updates. I don't want this.

    Appreciate any help and hints :)
     
    Last edited: Jan 7, 2021
    Noblauch likes this.