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Discussion in 'Vuforia' started by vinnie-vivace, Oct 3, 2017.
What sort of update are you looking for here?
I am looking for an update regarding the above in bold.
As mentioned previously, starting with version 7.1 (available in 2018.1) Vuforia will only activate if Vuforia content is explicitly placed in a scene. This will be true going forward in future versions of Vuforia in Unity.
Hello, I have tried vuforia 7.2.23, for my AR/VR project. and Im using google VR SDK for my project
for the first run, it will use AR, after scanning a picture, it should switch to VR display, but my VR display couldn't do anything!. What i'm supposed to do? I try script that mentioned above, but its not work.
In my setting, I checked Vuforia, and checked Virtual SDK, cardboard. Is there something wrong?
Thanks for the tip. We'll review the article for correctness.
-Vuforia Engine Support
Is this works for different scene? Because I try this in my project, but not work. And what do you mean for "explicitly places"? Is just drag ARCamera? Or something else?
Correct that the ARCamera needs to be in the scene for Vuforia to be initialized.
Hai @meedabit ,
I have some question again about ARCamera. So if I want to use ARCamera in my individual scene, just drag ARCamera right? But if I dont want to use ARCamera in my other scene, just dont drag ARCamera right? I have some project that use ARCamera in other scene, and the other scene I use GoogleVR SDK prefabs. when I run it in editor, it works perfectly nice, but when I deploy it to my phone, the ARCamera looks like overriding another camera in my Google VR Scene. so my Google VR doesnt really works. Can you explain how and why it can happen?
As of Vuforia 7.1.31, scenes require at least one Vuforia component for Vuforia to be loaded, such as the ARCamera.
What I think is happening here is that Vuforia is still holding onto the camera handle and thus Google VR cannot access. I would suggest deinitializing Vuforia's camera via API: https://library.vuforia.com/content...rence/unity/classVuforia_1_1CameraDevice.html. Note that for Vuforia to work again, you will need to init and start the camera insuring that the Google VR camera has been shut down prior.
Vuforia Engine Support
I've reviewed the article you mentioned and opened a ticket for it to be updated.
Vuforia Engine Support
thanks so much.. u save me hehe
I am having a problem in loading 2 scenes. I'm working on AR game project with vuforia ground detection in unity it has 2 levels in seperate scenes and i'm unable to load the 2nd scene after the 1st level. Please help me with this problem.
Are you using 2 cameras? 1 Vuforia ARCamera and one normal Unity Camera in the same scene? And does it work fine? Coz I'm struggling with the exact same issue?
Have you tagged your VuforiaAR Camera any differently or are both the cameras tagged MainCamera?
What is the fix that helped you do that?
The toggle from VuforiaAR Camera to Normal Camera is perfectly fine but as soon as I try to come back to VuforiaAR camera from Normal Camera the Screen turns black and I cannot move
P.S. Both of my Cameras are using phone Back and Front phone cameras respectively. As Vuforia has deprecated use of the front camera, I had to plan such way.