Hi, I'm working on an android 2D game like Limbo. The character walks from the left to the right and encounters several obstacles. I was wondering what's a better way to build the game: - divide the game in a lot of scene's that are loaded with Application.LoadLevelAdditiveAsync when the character approaches and destroy when the character is pass by, or - load the complete world with all the gameobjects disabled and enable them when the character approaches (and disable them again when the character pass by). Now my game is build like the first option with Application.LoadLevelAdditiveAsync but I have very small hiccups when a scene is loaded and I can't get rid of those hiccups. Who can give me some advice? Thanks.