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Use Addressables Load System with Built-In Data

Discussion in 'Addressables' started by TheFudge, Feb 6, 2019.

  1. TheFudge

    TheFudge

    Joined:
    Apr 28, 2014
    Posts:
    39
    For improved development speed, we are trying to put the Adressable system to sleep until we actually need it again.

    I want to avoid building two times (avoid building asset bundles), so I've put all Addressables into Built In Data.
    This works as no asset bundle data is created. But now when I launch the app (android) I get this error on loading our CategoryList, which was an Addressable before:

    Code (CSharp):
    1. </i> Exception encounterd in operation UnityEngine.ResourceManagement.LegacyResourcesProvider+InternalOp`1[CategoryList], result='', status='Failed', valid=True, location=Assets/bReX/Data/CategoryList.asset..
    Is this actually possible? Or is there another way to use a "Virtual Mode" on devices?
     
  2. SXtheOne

    SXtheOne

    Joined:
    Sep 5, 2018
    Posts:
    21
    Hi,
    I know it's an old thread but I have two questions if you don't mind. How did you manage to put the addressables into Built-In data keeping them as addressables? Also were you able to fix this issue what you encountered with?
     
    KAJed likes this.