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Use Addressables Load System with Built-In Data

Discussion in 'Addressables' started by TheFudge, Feb 6, 2019.

  1. TheFudge


    Apr 28, 2014
    For improved development speed, we are trying to put the Adressable system to sleep until we actually need it again.

    I want to avoid building two times (avoid building asset bundles), so I've put all Addressables into Built In Data.
    This works as no asset bundle data is created. But now when I launch the app (android) I get this error on loading our CategoryList, which was an Addressable before:

    Code (CSharp):
    1. </i> Exception encounterd in operation UnityEngine.ResourceManagement.LegacyResourcesProvider+InternalOp`1[CategoryList], result='', status='Failed', valid=True, location=Assets/bReX/Data/CategoryList.asset..
    Is this actually possible? Or is there another way to use a "Virtual Mode" on devices?