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Use a Mesh in vfx graph

Discussion in 'Visual Effect Graph' started by Kikimacia, Mar 7, 2020.

  1. Kikimacia

    Kikimacia

    Joined:
    Jan 27, 2020
    Posts:
    17
    Hi again !

    So I'd like to use a cylinder, and slap a texture on it to create something like this :



    I tried using the output particle mesh, but I must be missing something. I've done a cylinder in maya, exported a FBX and an obj to try both, but I don't see them when I click on the mesh input in the choices. I also can't drag and drop them in. Long story short, if it's simple, can anyone explain me the step by step I should do in order to make this scaling cylinder happen ?
     
  2. Olmi

    Olmi

    Joined:
    Nov 29, 2012
    Posts:
    1,464
    Spawn one object (particle) in the effect, then adjust it's scale? Do you need an example graph? Did you get a mesh to appear at all?
     
  3. Kikimacia

    Kikimacia

    Joined:
    Jan 27, 2020
    Posts:
    17
    I can't even put my cylinder as a mesh in the node. FBX or obj. is there a specific format I should use ?
     
  4. Olmi

    Olmi

    Joined:
    Nov 29, 2012
    Posts:
    1,464
    You pick the mesh, not the imported Unity object.

    See the image, with that blue grid mesh image:

    mesh_selection.PNG
     
    Last edited: Mar 8, 2020
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