Hi again ! So I'd like to use a cylinder, and slap a texture on it to create something like this : I tried using the output particle mesh, but I must be missing something. I've done a cylinder in maya, exported a FBX and an obj to try both, but I don't see them when I click on the mesh input in the choices. I also can't drag and drop them in. Long story short, if it's simple, can anyone explain me the step by step I should do in order to make this scaling cylinder happen ?