Hi, I'm trying to import USDZs for an ARKit prototype. I followed the steps in this post, but USDZ import is not supported with this process. I'm aware that Pixyz can achieve this, but I'm wondering: Is there a free method to convert a USDZ to a Unity-eligible format?
If this is for a one-off asset, you can unzip the .usdz file using any zip tool (7-zip, for example) and then just import the extracted usdc file.
Has anybody found a way to do the usdz to usd conversion at runtime? I want to allow my users to import usdz files created in reality composer.
I see that the USD 3.0 package supports USDZ but when I use it at runtime the textures are not imported, just the model and it looks white. The USDZ contains a folder with the textures though. Should this work or is there a limitation in the format support @jeremyco ? For testing I use the toy plane from apple: https://developer.apple.com/augmented-reality/quick-look/models/biplane/toy_biplane_idle.usdz