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USD export from Unity3D not respecting hierarchical transformations

Discussion in 'Asset Importing & Exporting' started by MikeWise, Dec 6, 2021.

  1. MikeWise


    Dec 27, 2017
    I have a few scenes in Unity that I am trying to export using the USD package. That package has various options for export (from the Menu, over the recorder, via API calls), and I have tried them all, but the resulting file (inspected with usdview) – while it has all the graphics pieces inside - doesn’t respect the hierarchical transformations that I have set up.

    For more details see this cross-post on StackOverflow:

    Happy to discuss it here, but I am cross-posting to a number of places and SO seemed the most central.