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[URP] White/Lighter Textures become too bright when spotlight gets too close.

Discussion in 'Editor & General Support' started by TinySynapse, Feb 24, 2021.

  1. TinySynapse

    TinySynapse

    Joined:
    Feb 29, 2020
    Posts:
    10
    Hey Community,

    I'm struggling a bit with the URP light settings on my game.
    When the player gets to close to other objects with the lantern (spotlight) then the center of the light becomes very bright and light even though the light intensity isn't so high.
    This only happens on whiteish textures. Please see my example photos with pure dark and pure white material color. The effect is just too bright and oversaturated.

    I already tried to fiddle arround with the spotlight settings. The effect works totally fine when im not to close to the wall (see picture)

    Things i have tried/done:
    Switched from gamma to linear.
    Generate Lightmap UV's (made it slightly better)
    Set specular color from white to black (made it slightly better)

    Does anybody know how to fix this? lightproblem1.PNG

    Edit:
    Seems like a common problem. https://forum.unity.com/threads/point-light-becomes-way-too-bright-when-i-switch-to-urp.778301/

    If that's how URP works then im kinda disappointed..
     

    Attached Files:

    Last edited: Feb 25, 2021
  2. TinySynapse

    TinySynapse

    Joined:
    Feb 29, 2020
    Posts:
    10