Hi Everyone, For in-game debugging purposes, I'm using the Unlit/Color shader to change certain models when specific in-game events occur. For example... Code (CSharp): renderer.material.color = Color.red; renderer.material.shader = Shader.Find("Unlit/Color"); Now in the player, the models change to the colours as expected. But in the actual builds (Windows UWP & Android IL2CPP) all models show as magenta. The project in question is using the URP. I'm sure it's me doing something silly (like the runtime shader does not use the material colour property) but would anyone be able to throw some light on this please?