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URP terrain shader everything smooth always

Discussion in 'World Building' started by mat108, Apr 17, 2021.

  1. mat108

    mat108

    Joined:
    Aug 24, 2018
    Posts:
    144
    All of my terrain layers are always shiny and smooth, I cannot change this with the smoothness slider (although I can alter the value of the smoothness slider, the smoothness does not appear to change in editor or game view).

    Additionally the Unity devs included this awesome feature where some terrain layers have a smoothness slider, and others have the smoothness controlled by the diffuse alpha channel. Which of these methods (neither of which seem to do anything as there's always a full specular, so cool!) applies to which terrain layer seems to be completely random. Awesome!

     
    SealDev, brostoyevski and Flavelius like this.
  2. Kobald-Klaus

    Kobald-Klaus

    Joined:
    Jun 20, 2014
    Posts:
    128
    SealDev likes this.
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  4. SealDev

    SealDev

    Joined:
    Feb 13, 2016
    Posts:
    13
    All of the sudden all my terrains using the default shader have turned smooth, and there is no way to get them back!