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[URP] Support for separate alpha clipping threshold for shadows

Discussion in 'Graphics Experimental Previews' started by TieSKey, Feb 10, 2021.

  1. TieSKey

    TieSKey

    Joined:
    Apr 14, 2011
    Posts:
    228
    HDRP has this handy feature of a separate threshold for alpha clipping when computing shadows.

    Will this feature ever be available for URP too?