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URP - Static Batching (By Shader)

Discussion in 'Universal Render Pipeline' started by ArtieCompany, May 5, 2020.

  1. ArtieCompany

    ArtieCompany

    Joined:
    Jul 7, 2017
    Posts:
    2
    Hello. After viewing the comparison page between URP and Built-In RP I noticed that URP supports Static Batching (By Shader). Actually, the question is - what is it like? What is the difference between SB by Shader and classic SB by Material and how to work with it? I could not find any information on the URP page.
     
  2. peterbay

    peterbay

    Unity Technologies

    Joined:
    Nov 2, 2017
    Posts:
    100
    apostelzhuk likes this.
  3. ArtieCompany

    ArtieCompany

    Joined:
    Jul 7, 2017
    Posts:
    2
    peterbay likes this.