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Question URP stacked camera follows head. Don't want it to.

Discussion in 'AR' started by leo_unity201, Nov 10, 2021.

  1. leo_unity201

    leo_unity201

    Joined:
    May 18, 2021
    Posts:
    2
    I am making a Hololens app with unity. There is a scene with a base camera that displays UI. I've added a second overlay camera that only shows 3d models on a particular layer. This camera is manipulated to make the models appear to rotate, translate, and scale. It works, but the nominal position of the models follows the user's head. And I would like it to either remain static, or follow the UI. How can I do this?
     
  2. leo_unity201

    leo_unity201

    Joined:
    May 18, 2021
    Posts:
    2
    If I project the camera onto a plane, that seems to get me what I want. But is there a way that I can make result clear except for the 3d model?