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Bug URP Sprite Shader Bug

Discussion in 'Universal Render Pipeline' started by MousePods, Jul 31, 2021.

  1. MousePods

    MousePods

    Joined:
    Jul 19, 2012
    Posts:
    808
    Am I missing something? I want to use URP/2D/Sprite-Unlit-Default and change its tint's alpa to 0 to fade out a bunch of sprites at once. However, it doesn't work.

    But the Sprites/Default works? Is this a bug that should be reported?

    Thanks!
     
  2. MousePods

    MousePods

    Joined:
    Jul 19, 2012
    Posts:
    808
  3. jon_rd

    jon_rd

    Joined:
    Mar 14, 2017
    Posts:
    4
    The _Color (Tint) selectable in this shader isn't actually used in the shader code, strangely. I'm reporting a bug now.
     
    MousePods likes this.
  4. MousePods

    MousePods

    Joined:
    Jul 19, 2012
    Posts:
    808
    Oh, didn’t know it was a bug, thanks!