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Bug URP spams profiler sample logs

Discussion in 'Universal Render Pipeline' started by CianNoonan, Sep 18, 2020.

  1. CianNoonan

    CianNoonan

    Joined:
    May 19, 2017
    Posts:
    139
    The following spams each time I interact with the profiler in URP. URP9-p35

    What is causing this

    Code (CSharp):
    1. Non matching Profiler.EndSample (BeginSample and EndSample count must match): Render Opaques
    2. Previous 5 samples:
    3.     Render Opaques
    4.     DrawBuffersBatchMode
    5.     RenderLoopNewBatcher.Draw
    6.     RenderLoopDevice.Idle
    7.     RenderLoop.Draw
    8. In the scope:
    9.     Render Opaques
    10.     Render Thread
    11.  
     
  2. Morbeavus

    Morbeavus

    Joined:
    Feb 21, 2016
    Posts:
    3
    Had this in Unity 2020.2.0a19 with the same version but update to URP9-p55 fixed it, I am also using hybrid renderer... what other assets and unity version are you using?
     
  3. CianNoonan

    CianNoonan

    Joined:
    May 19, 2017
    Posts:
    139
    Unity 2020.1.2

    I would go to p55 but I remember I hit a much worse issue there. Hopefully I can move up a version soon then if its fixed upstream
     
  4. Shaunyowns

    Shaunyowns

    Unity Technologies

    Joined:
    Nov 4, 2019
    Posts:
    328
    Did moving up a version work? If not it may be worth submitting a bug if you think it is one so we can have a look at it!