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Help Wanted URP Shaders visible through overlay

Discussion in 'Universal Render Pipeline' started by Webagent, Apr 12, 2021.

  1. Webagent

    Webagent

    Joined:
    Feb 26, 2021
    Posts:
    10
    In my game, the shaders I create in the shader graph (with HDR colours) are too visible when I use an overlay. In this example picture, I have an outline shader for the castles which works well, but when the user clicks on a castle I display an overlay (simple image with alpha=0.8) which doesn't look good. What is the recommended way around this? I am using the Unity 2019 LTS release.

    upload_2021-4-12_13-20-35.png

    Thank you for the help!
     
  2. Webagent

    Webagent

    Joined:
    Feb 26, 2021
    Posts:
    10
    Is the forum dead or should I provide more info?
     
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