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URP + ShaderGraph + Ugui = Not transparent?

Discussion in 'Universal Render Pipeline' started by unity_phXEpkRS892dnw, Dec 13, 2021.

  1. unity_phXEpkRS892dnw

    unity_phXEpkRS892dnw

    Joined:
    Apr 5, 2021
    Posts:
    1
    When using URP and ShaderGraph, the Alpha value of Shader is not applied.

    What's interesting is that Alpha is properly applied in Scene View and not only in Game View, do you know the cause or solution?
     

    Attached Files:

  2. Slashbot64

    Slashbot64

    Joined:
    Jun 15, 2020
    Posts:
    313