Objects that have material of custom shader graph don't appear on Oculus Quest. Default URP Lit shader works fine. When I changed the stereo render mode into the MultiPass rendering, it appears. But the right eye of the headset is just a black screen. [Tested Version] Unity Version 2019.3.0b11 URP Version 7.1.5 I tested with LWRP as well and shader graph material appears. But the right eye is distorted so the VR mode doesn't work. (SinglePass mode) If I changed it to MultiPass mode, the right eye is black. [Tested Version] Unity Version 2019.2.13 LWRP Version 7.1.5 I think LWRP/URP is not ready for Oculus Quest yet. Are there any roadmap about LWRP/URP in VR mode. Or are there anyone who solved this shader graph problem? Thank you.