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Question URP - Scene Depth and Scene Color node

Discussion in 'Shader Graph' started by SniperED007, Jul 13, 2020.

  1. SniperED007

    SniperED007

    Joined:
    Sep 29, 2013
    Posts:
    345
    I want to create screen space fog using the scene depth and scene color node, however I'm also using Anti Aliasing (2x MSAA) and that create artifacts in the fog:

    upload_2020-7-13_11-1-13.png

    Is there a way to get the scene color before anti aliasing is applied to it?