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Bug URP - Scene Color node not working correctly

Discussion in 'Shader Graph' started by SniperED007, Jul 13, 2020.

  1. SniperED007

    SniperED007

    Joined:
    Sep 29, 2013
    Posts:
    345
    I'm using Scene Color node in a Custom Render pass, but it only seems to display the screen correctly when inserted in the "After Rendering Transparents" or "Before Rendering Post Processing" render pass.

    However I want to use it before rendering transparents.

    If you set it to anything else the texture shows other cameras (like the scene view camera) or if you select the camera in the hierarchy then it shows a much lower resolution image.

    Unity 2019.4.2f1
    URP: 7.4.1

    Opaque Texture is enabled on the Render Pipeline.
    Transparent set on the output node. (tested both)
     
  2. Bordeaux_Fox

    Bordeaux_Fox

    Joined:
    Nov 14, 2018
    Posts:
    589