I'm using URP 7.15 and Unity 2019.3.0b10. No matter what I do when the scene build to the Quest it apears brighter. Using the new Oculus Link that streams from the editor the scene looks nearly identical so it's not from the displays themselves. I have tried numerous settings, with lights and without, changing the format of the lightmaps, with post fx and without. No matter what I do the effect is still the same. Has anyone had this problem before? Edit: Hold on it might actually be the post process Edit 2 : Yes when the Post Processing on the camera is ticked off the scene is no longer brighter. Any ideas on how to fix this ?