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Resolved URP renders only one eye on Quest2

Discussion in 'VR' started by alloystorm, Jan 12, 2021.

  1. alloystorm

    alloystorm

    Joined:
    Jul 25, 2019
    Posts:
    84
    Very frustrated.

    When using multiview, it renders only right eye and when selecting Multi Pass, it renders only left eye.

    This is consistent in both 2019.4.17f1 with legacy vr settings and 2020.2.1f1 with XR plugin system.

    I've tried turning off post-processing, no change.

    This only happens in Quest standalone builds, the same game works perfectly through Oculus Link or Virtual Desktop.

    Am I missing something?
     
  2. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,796
    Hey there! Looks like you've come across a bug. Could you file a bug report for us, and attach a repro project?
     
  3. alloystorm

    alloystorm

    Joined:
    Jul 25, 2019
    Posts:
    84
    I have some good news.

    It seems working fine now after clearing the shader cache and rebuilding the project.

    Maybe it was just due to some bad cached shader. It's interesting that the shader cache survived upgrading and downgrading Unity editor and URP a few times...

    For people who are also having strange render issues, it's worth trying clearing your cache if you have attempted everything else. To do this simply find "Library" folder within your project, and remove the "ShaderCache" directory inside it.
     
    TreyK-47 likes this.
  4. alloystorm

    alloystorm

    Joined:
    Jul 25, 2019
    Posts:
    84
    Also was having issue that MSAA is not turned on when running from Oculus runtime, when using Steam VR it works fine.

    It is the same headset, Oculus Quest 2, when using Oculus Link it runs from Oculus and MSAA is off. When using Virtual Desktop which runs through Steam VR the MSAA works fine. Also the Android build running on the headset itself doesn't have MSAA as well.

    I thought this was Oculus problem since Steam VR works fine. However after downgrading URP from the latest 7.5.2 to the "verified" 7.3.1, the problem goes away, MSAA works on all platforms.
     
  5. lucidtripper

    lucidtripper

    Joined:
    Aug 3, 2017
    Posts:
    21
    URP is blackness in Q2 using Virtual Desktop in Unity Editor play mode (??)