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URP render feature and UI

Discussion in 'Universal Render Pipeline' started by stychu, Mar 10, 2021.

  1. stychu

    stychu

    Joined:
    May 9, 2016
    Posts:
    62
    Hi there,
    is it possible to exclude UI elements from being affected by the image render feature??

    I have this blit render feature
    https://github.com/Cyanilux/URP_BlitRenderFeature/blob/master/Blit.cs

    But the material I use with it affects also my World space Canvas. Can I somehow filter it so it won't be affected by blit??

    Also, would it be possible to have 2 blit features with the same material just slightly different settings on the material which would affect different objects in the world? For Example, the render feature would affect everything except 2 objects which would be affected by the second RF??