Search Unity

URP Post Processing just one layer

Discussion in 'Universal Render Pipeline' started by MateAndor, Oct 8, 2020.

  1. MateAndor

    MateAndor

    Joined:
    Nov 5, 2014
    Posts:
    70
    Hello guys,

    I'm trying to create a scene like Magazine Cover Photo.
    I have a Main Camera with 3 overlay camera:
    - First layer: The magazine name and background color.
    - Second layer: The character with PP.
    - Third layer: Cover texts.

    I added these cameras to the Main Camera (Stack)

    Everything looks fine, so I added the Post Processing (Color Lookup) just for the second layer.
    When I applied the PP, the first and second layer affected by the PP and this is, just :(

    Where I can find the problem? How I can use PP just on the middle layer?

    Thanks
     
  2. Kichang-Kim

    Kichang-Kim

    Joined:
    Oct 19, 2010
    Posts:
    1,012
  3. MateAndor

    MateAndor

    Joined:
    Nov 5, 2014
    Posts:
    70
    I use 7.4.3 but in the package manager, I don't see any version above this. :/
     
  4. dev_34Disorder

    dev_34Disorder

    Joined:
    Aug 7, 2018
    Posts:
    47