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URP Post-Processing: Ambient Occlusion availability?

Discussion in 'Universal Render Pipeline' started by ivank, Sep 6, 2019.

  1. Qriva

    Qriva

    Joined:
    Jun 30, 2019
    Posts:
    1,314
    Just in case someone else had similar problems, Unlit material has no DepthNormalPass in 2020.3, so AO will not work there (unless it comes from depth reconstruction), but I managed to make it work in 2021.
     
  2. supaworst

    supaworst

    Joined:
    Mar 26, 2012
    Posts:
    45
    Old but gold! ;)

    Thank you!