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Feedback [URP]Please add an option for 2D renderer,let us set the filterMode

Discussion in '2D' started by wtmsuperman, Dec 21, 2021.

  1. wtmsuperman

    wtmsuperman

    Joined:
    Jul 11, 2014
    Posts:
    10
    URP Renderer2D force use bilinear rt

    Renderer2D.cs
    var colorTextureFilterMode = FilterMode.Bilinear;

    filterMode is always biliner

    I want to set it to point, then when I set the render scale lower then 1, I could still get a crisp image
     
    Last edited: Dec 22, 2021
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,674
    I think you can trivially do this with your own custom
    AssetPostprocessor
    .