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Bug URP only renders left eye when using DBuffer Decals

Discussion in 'VR' started by sRioni, Mar 22, 2022.

  1. sRioni

    sRioni

    Joined:
    Apr 8, 2020
    Posts:
    12
    Hi! I was doing a little project with URP and I could only see with the left eye. After trying some many things I found out it was the decal renderer feature. If I use screen space decals both eyes are rendered but only one of them sees the decal.

    I'm using a Quest 2 via link cable and OpenVR with Steam VR plugin.
     
  2. TheBiy93

    TheBiy93

    Joined:
    Oct 9, 2017
    Posts:
    4
    Can I ask how you even got them to render correctly on even one eye? Currently mine are stuck with a blue tint on screen space or they follow the headset when using using DBuffer.

    I was also able to replicate your issue and mine only rendered on the left if I used a custom decal shader (literally just a copy of Unitys) instead of the normal one.
     
  3. Tramplex

    Tramplex

    Joined:
    Dec 10, 2016
    Posts:
    15
    Got same issue here. Only difference i get "some" render on right eye. It looks like it has no lighting or what.